Spritesheet_Klein_Multi-View_Spritesheet
更新2026-01-24 01:25发布时间2026-01-24 01:25
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Spritesheet_Klein_Multi-View_Spritesheet - 1
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Gugugaga
类型
LoRA
基础模型
FLUX.2 Klein
发布时间
2026-01-24 01:25
文件签名
f9e914e46d74b9945891ed5142b03bf3c408163252c530a93ebba7560f718276
Spritesheet_Klein_多视角精灵表.safetensors
72.52 MB

🧠 Model Overview | What It Does

FluxSprite_Klein_Multi-View Sprite Sheet is an image structure reorganization LoRA model based on flux.2_klein, specifically designed for game asset and 3D reference generation scenarios.
It can convert any single-object image into a highly style-consistent 2×2 multi-view Sprite Sheet. While maintaining unified materials, proportions, and visual style, it automatically generates reference views from different camera angles, making it suitable for game development, pixel art, 3D modeling, and standardized asset production workflows.

✨ Highlights | Key Features

🎮 Standard 2×2 Sprite Sheet Layout
Automatically outputs a 2×2 Sprite Sheet layout tailored for game development workflows, eliminating the need for manual post-processing splitting.

📐 Four-View Consistency Reconstruction
Maintains object proportions, style, and details across multiple camera angles, avoiding randomized, inconsistent view distortions.

🧱 Adapted for 3D / 2.5D Workflows
Can serve as a multi-view reference base map for 3D modeling, low-poly modeling, and pixel art redrawing.

⚙️ Single-Image Input, High-Efficiency Output
Requires only a single object image to quickly generate complete multi-view asset drafts.

🔑 Trigger Words | Trigger Prompt

2x2 sprite sheet

🧩 View Layout Explanation | View Layout

┌────────────────────┬────────────────────┐
│  ISOMETRIC ↘       │  ISOMETRIC ↙       │
│  Front-right view  │  Front-left view   │
├────────────────────┼────────────────────┤
│  SIDE VIEW ←       │  TOP-DOWN ↑        │
│  Left profile      │  Bird’s-eye view   │
└────────────────────┴────────────────────┘

⚙️ Recommended Settings

  • LoRA Weight: 1.1
  • Prompt Keywords: 2x2 sprite sheet
  • Input Type: Single object (props / characters / equipment / environment elements)

Reprinted from: Spritesheet_Klein_Multi-View Sprite Sheet

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