AI应用
MiniMax_H3_FL2VA 文生视频
基础模型 : MiniMax H3
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发布时间 : 2026-09-03 18:38
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Game promotional PV, blending pure 2D anime cel-shaded animation with abstract motion graphics. 【Art Style】Cold-blue visual palette: deep sea blue, cobalt blue, cyan blue, black and pure white form a high-contrast image. Characters use minimalist hard-edged cel shading with large solid-color silhouettes; shadows are limited to one or two layers. The city is highly flattened, retaining only pipes, AC units, window frames, power lines and building outlines, constructed from white line art, rectangular color blocks and grids. Fuses abstract editorial MG, game UI, clock ticks, rings, moon phases, butterflies, scan lines, halftone dots and geometric slices. The image behaves like a dynamic game poster constantly deconstructing and recomposing; space permits irrational tilting, flipping, compression and perspective distortion. Transitions are achieved through character silhouettes, blade-shaped color blocks, diagonal masks, black-white inversion and shape matching. Red is used only for the villain's sofa, liquor and danger signals. 【Characters】The protagonist is a young woman with black shoulder-length short hair, slender build, wearing a black uniform and tall boots, wielding a nodachi nearly as tall as herself. Cold gaze, restrained expression. Character design is clean and flat, composed mainly of a black body silhouette, white skin and blue rim light. The antagonist is a gray long-haired man wearing a wide-brimmed black hat, a black long coat and dark gloves. Elegant and dangerous demeanor, calm expression with a faint mocking tone. 【Storyboard】0-3s: Against a deep-blue solid background, the protagonist's black boots and the tip of her nodachi appear; only her lower body is shown, no full street scene. As her foot lands, white horizontal lines, clock ticks and rectangular color blocks burst outward from the ground. The blade tip sweeps across the frame, leaving a cyan-blue geometric trail. 3-6s: The camera moves upward along the nodachi; the protagonist's body is revealed in segments by black, white and blue diagonal slices. She instantly inverts from a black silhouette to a pure-white silhouette, then returns to her 2D cel-shaded form. The background city is not a three-dimensional scene but dynamically assembled from pipe line art, grids and rectangular building outlines. 6–9s: the female protagonist continues walking forward in a side-scrolling lateral movement, while the background slides in the opposite direction like a side-scrolling game environment. A massive blue clock ring expands behind her. Black diagonal planes cut across her body, dividing the frame into multiple irregular sections. A brief close-up of her cold, emotionless eyes appears in a separate horizontal inset frame.
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